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FAQ

What is GAME.EUS?

GAME.EUS is a 5-week intensive video game development studio acceleration campus that aims to enhance your business opportunities to boost your success in the market.

GAME.EUS is a totally free programme because it is funded by the Basque Government and the Provincial Council of Alava.

Participating teams have a workspace available in the EUNEIZ University where the programme will be held daily; a return ticket to Vitoria, if necessary, with a reimbursement limit of €200 per person; accommodation in the Ondare residence (2 single rooms); a local public transport pass (bus, tram); and access to BAKH (Baskonia Alavés Kirol Hiria), the Baskonia sports city, throughout the duration of the programme. Full board is offered in the residence every day. Finally, one person from each team will have their journey to the GAMESCOM trade fair paid for, which will include the flight (return aeroplane ticket to Cologne), the hotel (3 nights), entrance to the fair and a MeetToMatch account, as well as a certain amount of money per team for transport and food expenses for the duration of the fair.

Established development teams or companies with their headquarters in the Basque Country or in the rest of Spain whose main objective or business activity is the development or production of video games can form part of GAME.EUS.

Any video game at an advanced development stage, known as a ‘vertical slice’; i.e., it must meet the following requirements:

  • Final quality in all aspects (especially the graphics)
  • Fully playable
  • Doesn’t contain any major bugs
  • Shows the full potential of the final game
  • Has at least 5 minutes of play


Teams must include all the basic profiles required in the development of a video game: game designer, artist and programmer. If they also include a marketing and/or business profile, this will be valued very positively.

The main evaluation criteria for selecting applicant teams are divided into two fields: the video game and the team. Below are the points that will be evaluated in each candidate:

PROJECT

  • Duration
  • Quality and originality of the gameplay
  • Quality and originality of the art
  • Quality and originality of the narrative
  • A market analysis has been carried out
  • A business plan is available


TEAM

  • Experience of the art team
  • Experience of the programming team
  • Experience of the design tea
  • Experience of the business team
  • Completeness / balance of the team
  • Parity of the team

One of the key aspects of the programme is its in-person nature. We provide a workspace in which the entire team can collaborate closely and receive advice direct from industry professionals.

We offer daily support from the programme’s staff: we provide constant and personalised support to the teams throughout the process.

Individual mentoring with experts from the video game industry: we provide expert advisory sessions for each team, guided by leading professionals in the sector.

The possibility to obtain contacts with publishers during the Demo Day: we offer teams the opportunity to present their projects to potential business partners.

Communication work to give visibility to the teams: we promote the visibility of the projects and the participating teams throughout the programme.

Networking between teams: we facilitate the exchange of ideas and collaboration between participants, encouraging the creation of synergies.

The registration period for the programme is from the middle of September until the middle of March.